Ahh perhaps puzzle game was the wrong terminology then, I think of it as a Tetris styled game, in a very loose sense, whatever genre that would be called then. I thought there was a little strategy to it, seeing ahead by a few blocks and directions to gain the maximum amount of lines, apart from when those question marks got involved, that took a certain degree of the planning ahead out of the equation. These kinds of games are definitely not my forté though, so I'm likely to be very wrong, still good fun though and the music is rad.
I guess it's just semantics, but this game is on a much lower level than tetris, strategy-wise. I was inspired by a quote from the guy who designed Bejeweled, something along the lines of "It's like solitare -- it tricks you into thinking that you're thinking, but you're really just keeping your hands busy".
But yeh, the music really makes it. My cousin Dan is pretty good at that kinda stuff!
Hah, that's a great quote. I see where you're coming from now and can agree; probably why I was able to succeed with this game whereas I usually fail with the deeper puzzle variants, it's certainly satisfying anyhow.
Thanks for the link to the music; definitely adding that one to the playlist. Keep up the good work!