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UPDATE 2: Now with music! See here: [link] if you want to use the loops for your own purposes.

UPDATE: I figured I would drop this in everyone's inbox again because: a) I fixed the hit detection between bullets and bosses, which was previously nonfunctional, b) I felt like throwing it in everyone's faces again!!


Is finally done! Made for a school project, where we were able to do as we wish, as long as we could justify it.

There are a couple of bugs: the random map generation is slightly volatile, but it spits out something fatal only very rarely (I've not encounter a set of maps that I couldn't finish, so hopefully neither will you), also, particles sometimes disappear prematurely but it's okay, they're still there... just invisible.

Also, the game is pretty big and the difficulty balancing is a little suspect, but I'm sure you can all deal with that!!

Controls:

- Arrow Keys move.
- Z key attacks, continues texts.
- X key shoots.
- A & S keys switch guns.
- W key toggles sound.
- E key toggles music.
Add a Comment:
 
:iconcasanovaunlimited:
CasanovaUnlimited Featured By Owner Oct 10, 2009
Hello there. I happened to find this game a month or two ago from FlashRPGs.info

For a school project, this is quite nice :) It's short and sweet, while also being a complete self-contained story. I just noticed the updated version yesterday. The music really does add to the game, althought it could use a couple more tracks. One glitch I did find in the updated version is that the music stops when you receive healing from Granma.
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 11, 2009
Hey, thanks.. Yeh there certainly are a lot of problems with the game, but there are a few things about I still really like.

Would love to get the chance to go back and re-work this from the beginning, with more of an attention to detail and focus on quality. One day, one day.
Reply
:iconcasanovaunlimited:
CasanovaUnlimited Featured By Owner Oct 3, 2010
Eep! So sorry for the really late reply. :(

Playing it again recently, the only real problem I see is with sometimes the randomizer makes the game unwinnable. I didn't really see many other problems. Of course, the creator always sees the most problems.

How much different do you think the game would be if you do re-work it from the beginning?
Reply
:iconsebbythefreak:
Sebbythefreak Featured By Owner Oct 14, 2008  Professional Filmographer
HAhahaha love the plot
Reply
:iconstezy07:
Stezy07 Featured By Owner Feb 13, 2008   Interface Designer
That was brilliant!
Reply
:iconkormyen:
kormyen Featured By Owner Feb 1, 2008  Professional Digital Artist
Wow. So awesome game! :+fav: XD

I love the style - esp the main boss

Only complaints/improvements - map / dead ends
more animations - esp on the main boss - would have loved to see him moving around some more rather than just floating about ^-^ (but still hawesome)



I've died 3 times trying to kill the final boss and I give up. How many times do I have to hit him!? D=

`kormyen
Reply
:iconbrunoxyz:
brunoxyz Featured By Owner Jan 2, 2008
hah, I saw this before,, newgrounds maybe? or here, I dont know.

great stuff you have here. I'll watch you if you dont mind.
Reply
:iconkillthemouse:
killthemouse Featured By Owner Jan 2, 2008
Well it was featured on Newgrounds, so not unlikely you've seen it there.

Thanks for the +watch!
Reply
:iconbrunoxyz:
brunoxyz Featured By Owner Jan 2, 2008
you are welcome.

I think it was newgrounds.
Reply
:iconrcaptain:
Rcaptain Featured By Owner Dec 29, 2007
lol

luv the new vision! The MIDI music gives a strong RPG feeling to me (eventhough i don't play much RPG games):XD:
Reply
:iconkillthemouse:
killthemouse Featured By Owner Dec 29, 2007
Thanks! Yeh, I think the music really helps.
Reply
:iconmrrobot:
MrRobot Featured By Owner Nov 28, 2007
fun game i remember playing it on newgrounds, but there seemed like there was to much space and that there was no music. XC

but it was fun and thats what matters most ^_^

oh and one question, what do i do after i kill the boss in the frist castle? O_o
Reply
:iconkillthemouse:
killthemouse Featured By Owner Nov 28, 2007
Go north from the first forest area!
Reply
:iconmrrobot:
MrRobot Featured By Owner Nov 28, 2007
oooooooohhh... thanks lol
Reply
:iconkauthelion:
KautheLion Featured By Owner Nov 18, 2007
I just noticed something. When facing up or down he pulls out the sword with his arm across his chest but he pulls it out with the other arm when facing sideways.
Reply
:icondanhowardart:
DanHowardArt Featured By Owner Nov 8, 2007
oh man this is like reliving my childhood in the NES days! too much fun!
Reply
:iconkillthemouse:
killthemouse Featured By Owner Nov 8, 2007
Oh hey! Thanks much!
Reply
:iconflamegrilledsam:
Flamegrilledsam Featured By Owner Nov 1, 2007
um....wow....this is really good =D i shall come back & play it properly once i have had some sleep!
Reply
:iconsebrat:
Sebrat Featured By Owner Oct 21, 2007
Ha ha. You old dog you.

This game is by all means MIGHTY!

My only problem was the re-use of that boss sprite. Would have taken ages to design and animate a different looking one for each dungeon. BUT SO WHAT! The most important thing is that it LOOKS GOOD!....

ONLY! he he

No but seriously. I send you big respect for working so hard. You deserve it.
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 22, 2007
Yeh, but I think having working hit detection for the bosses is more important than more pictures for the bosses... so if I can be bothered touching this game again, that's my priority.
Reply
:iconsebrat:
Sebrat Featured By Owner Oct 23, 2007
No.

Making them look good is more important.

you.

dog.

heheh
Reply
:iconwebbot15:
webbot15 Featured By Owner Oct 19, 2007
Holy crap! This is gonna take me forever to finish. (mostly because I keep dying... ^^;)
I really enjoy the fact that there's a point to yours. That there's some sort of objective to strive towards. And the sound effects are great :D
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 19, 2007
Yes! The objective is to BATTLE!!

But seriously, thanks man... and it is gonna take you a while to finish!
Reply
:iconwebbot15:
webbot15 Featured By Owner Oct 20, 2007
I'm thinking I'll try not to get too distracted untill after everything is handed up...
I'm finding my self very easily disracted at the moment...
Reply
:iconsamyangart:
SamYangArt Featured By Owner Oct 19, 2007  Professional Digital Artist
GRR DIEE ISAAC DIE!!

Very nice, the graphics are delicious, you've used MSG haven't you.
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 19, 2007
MSG?
Reply
:iconsamyangart:
SamYangArt Featured By Owner Oct 19, 2007  Professional Digital Artist
Its a flavour enhancer you find in lots of asian restaurants, stands for monosodium glutamate.
Makes thing have a stronger taste, and makes you thirsty too. And I sense the use of MSG!!
:shakefish:
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 19, 2007
Ah! I thought you were talking about a drawing app of some kind! But no, just normal MSG.
Reply
:iconinordinate:
Inordinate Featured By Owner Oct 18, 2007  Student
Wow ... incredible job, Isaac. Everything is so beautiful! Fantastic design and animation, as usual. There's a great fluidity to many of the animations which is great. It's phenomenal that you can do something like this for a school assignment. I'm not sure whether you're interested in making it better/developing it, or whether you'll wash your hands of it as soon as you hand it in, but here are the few issues I encountered while playing:

1. The hero walks around at a fairly average pace, and some of these maps are pretty large. One of the great things about trekking around in the Zelda games is the roll - a simple action which doesn't actually get you anywhere much faster, but increases the sense that you're doing something to reach your destination more quickly. That sort of thing could help.

2. Speaking of large maps, respawning at home seems a little harsh, particularly in the first stage, where you have to walk all the way back through the forest entrance and to the first dungeon-thingey. Respawning at the start of the dungeon would make more sense to me, but then maybe that would be too easy. Also, after beating each boss, it's vastly more cost-effective to let yourself be killed. Perhaps after each boss you could automatically be transported back to home somehow. It would feel more intuitive.

3. I noticed some problems with hit detection - enemies damaging me when I wasn't touching them, and plasma bullets going straight through the bosses' heads. Generally fine, but just a couple of outstanding glitches. Also, the fact that enemies can stand on top of each other is a bit weird. You'll hit an enemy only to have him split into three or four separate foes. It's a bit weird.

4. The weapons. The sword was pretty much the only weapon I used more than once. The others look rad, but there's just not too much incentive to use them. Perhaps if you gave the basic plasma unlimited ammo, and only the add-ons had finite resources, and maybe certain enemies needed certain weapons ... I don't know. Basically, they were cool, but basically ornamental.

Also, a couple of things which are an inevitable by-product of random maps:

5. Dead-ends. These are everywhere, and sometimes they can be really frustrating, because getting out of them can take a while. As I indicated, I don't think you'd have any way around this without planning each map, but it is annoying.

6. Difficulty of navigation. Some of these maps (particularly the last dungeon, I found, although that might have been random) are really huge, and there are no real distinguishing features apart from the entrances and portals to other places. If there was some way to have an overhead map to each area that was generated at the same time as the random terrain, it could make navigation more fun.

Well, that's it! A lot of changes, I know, and it could be totally pointless to tell you these things if it was just something you wanted to experiment with and not pursue. I hope these help, though.

And well done! It's so professional! A great job, well worth the time and effort, I'd say.
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 19, 2007
Gosh! Thanks for all that. It's great to get the perspective of someone who isn't sitting in the mess with me.

I've got a few ideas on solving the navigation & dead end map generation issues that I simply didn't have time to implement (basically, more pre-made map sections like the gates & town, but for aesthetic and navigation landmarks purposes).

Also, I think the entire hit detection system needs to be killed and rewritten. At the moment there's in fact three different methods of finding collisions going on... plus the one for bosses and projectiles which uh, doesn't work.

Maybe I'll tackle some of the problems, but no promises :D
Reply
:iconinordinate:
Inordinate Featured By Owner Oct 19, 2007  Student
Well, don't lose sleep over it - as it stands, it's a really brilliant piece of work. Brings back such fond memories of playing SNES and Gameboy games (admittedly emulated on the computer), not-quite-right grammar and everything. Again, well done.
Reply
:iconkhdownes:
khdownes Featured By Owner Oct 18, 2007
Arg! FIRST game I played generated a blocked off map!
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 18, 2007
Which map was it?
Reply
:iconkhdownes:
khdownes Featured By Owner Oct 19, 2007
It was the first dungeon, big wall right down the centre of the map I think.
If you leave a dungeon and re-enter, does it generate a new map?


Anyway, I forgot to type this before because my internet is buttraped;
I love it and I definitely hope you get a HD, coz you deserve it.
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 19, 2007
And the first dungeon's not even a real danger area! Oh well, 'tis the fate of randomly generated things without a decent failsafe in place.
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 18, 2007
Ah jeez, really? I still haven't run into one, but there's always the distinct danger that there will be one.
Reply
:iconkrelian:
krelian Featured By Owner Oct 18, 2007
Keeping me busy at work, awesome game, thanks!
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 18, 2007
Haha, thanks!
Reply
:iconrcaptain:
Rcaptain Featured By Owner Oct 18, 2007
All i can say is:Awsome!!!
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 18, 2007
Thanks Pam! Put yours up!!!
Reply
:iconrcaptain:
Rcaptain Featured By Owner Oct 19, 2007
it's not swf format... so i can't put it here... 囧rz
Reply
:iconkillthemouse:
killthemouse Featured By Owner Oct 19, 2007
Youtube? Or try getting video upload privelages? Ask ~webbot15 how to do that though.
Reply
:iconrcaptain:
Rcaptain Featured By Owner Oct 19, 2007
okie~~
thanks for the link =v=
Reply
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